A Discrete-Event Network Simulator
API
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lte-ue-phy.cc File Reference
#include "lte-ue-phy.h"
#include "ff-mac-common.h"
#include "lte-amc.h"
#include "lte-common.h"
#include "lte-net-device.h"
#include "lte-spectrum-value-helper.h"
#include "lte-ue-net-device.h"
#include "lte-ue-power-control.h"
#include <ns3/boolean.h>
#include <ns3/double.h>
#include <ns3/log.h>
#include <ns3/node.h>
#include <ns3/object-factory.h>
#include <ns3/pointer.h>
#include <ns3/simulator.h>
#include <cfloat>
#include <cmath>
#include <numeric>
+ Include dependency graph for lte-ue-phy.cc:

Go to the source code of this file.

Classes

class  ns3::UeMemberLteUePhySapProvider
 UeMemberLteUePhySapProvider class. More...
 

Namespaces

namespace  ns3
 Every class exported by the ns3 library is enclosed in the ns3 namespace.
 

Functions

static const std::string & ns3::ToString (LteUePhy::State s)
 

Variables

static const std::string ns3::g_uePhyStateName [LteUePhy::NUM_STATES]
 Map each of UE PHY states to its string representation.
 
static const Time ns3::UL_DATA_DURATION = NanoSeconds(1e6 - 71429 - 1)
 Duration of the data portion of a UL subframe.
 
static const Time ns3::UL_SRS_DELAY_FROM_SUBFRAME_START = NanoSeconds(1e6 - 71429)
 Delay from subframe start to transmission of SRS.