A replacement simulator that starts the visualizer. More...
#include "visual-simulator-impl.h"
Public Member Functions | |
VisualSimulatorImpl () | |
~VisualSimulatorImpl () override | |
void | Cancel (const EventId &id) override |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires. | |
void | Destroy () override |
Execute the events scheduled with ScheduleDestroy(). | |
uint32_t | GetContext () const override |
Get the current simulation context. | |
Time | GetDelayLeft (const EventId &id) const override |
Get the remaining time until this event will execute. | |
uint64_t | GetEventCount () const override |
Get the number of events executed. | |
Time | GetMaximumSimulationTime () const override |
Get the maximum representable simulation time. | |
uint32_t | GetSystemId () const override |
Get the system id of this simulator. | |
bool | IsExpired (const EventId &id) const override |
Check if an event has already run or been cancelled. | |
bool | IsFinished () const override |
Check if the simulation should finish. | |
Time | Now () const override |
Return the current simulation virtual time. | |
void | Remove (const EventId &id) override |
Remove an event from the event list. | |
void | Run () override |
Run the simulation. | |
void | RunRealSimulator () |
calls Run() in the wrapped simulator | |
EventId | Schedule (const Time &delay, EventImpl *event) override |
Schedule a future event execution (in the same context). | |
EventId | ScheduleDestroy (EventImpl *event) override |
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached. | |
EventId | ScheduleNow (EventImpl *event) override |
Schedule an event to run at the current virtual time. | |
void | ScheduleWithContext (uint32_t context, const Time &delay, EventImpl *event) override |
Schedule a future event execution (in a different context). | |
void | SetScheduler (ObjectFactory schedulerFactory) override |
Set the Scheduler to be used to manage the event list. | |
void | Stop () override |
Tell the Simulator the calling event should be the last one executed. | |
EventId | Stop (const Time &delay) override |
Schedule the time delay until the Simulator should stop. | |
Public Member Functions inherited from ns3::SimulatorImpl | |
virtual void | PreEventHook (const EventId &id) |
Hook called before processing each event. | |
Public Member Functions inherited from ns3::Object | |
Object () | |
Constructor. | |
~Object () override | |
Destructor. | |
void | AggregateObject (Ptr< Object > other) |
Aggregate two Objects together. | |
void | Dispose () |
Dispose of this Object. | |
AggregateIterator | GetAggregateIterator () const |
Get an iterator to the Objects aggregated to this one. | |
TypeId | GetInstanceTypeId () const override |
Get the most derived TypeId for this Object. | |
template<typename T > | |
Ptr< T > | GetObject () const |
Get a pointer to the requested aggregated Object. | |
template<> | |
Ptr< Object > | GetObject () const |
Specialization of () for objects of type ns3::Object. | |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
Get a pointer to the requested aggregated Object by TypeId. | |
template<> | |
Ptr< Object > | GetObject (TypeId tid) const |
Specialization of (TypeId tid) for objects of type ns3::Object. | |
void | Initialize () |
Invoke DoInitialize on all Objects aggregated to this one. | |
bool | IsInitialized () const |
Check if the object has been initialized. | |
void | UnidirectionalAggregateObject (Ptr< Object > other) |
Aggregate an Object to another Object. | |
Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
SimpleRefCount () | |
Default constructor. | |
SimpleRefCount (const SimpleRefCount &o) | |
Copy constructor. | |
uint32_t | GetReferenceCount () const |
Get the reference count of the object. | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
Assignment operator. | |
void | Ref () const |
Increment the reference count. | |
void | Unref () const |
Decrement the reference count. | |
Public Member Functions inherited from ns3::ObjectBase | |
virtual | ~ObjectBase () |
Virtual destructor. | |
void | GetAttribute (std::string name, AttributeValue &value, bool permissive=false) const |
Get the value of an attribute, raising fatal errors if unsuccessful. | |
bool | GetAttributeFailSafe (std::string name, AttributeValue &value) const |
Get the value of an attribute without raising errors. | |
void | SetAttribute (std::string name, const AttributeValue &value) |
Set a single attribute, raising fatal errors if unsuccessful. | |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
Set a single attribute without raising errors. | |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
Connect a TraceSource to a Callback with a context. | |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
Connect a TraceSource to a Callback without a context. | |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected with a context. | |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected without a context. | |
Static Public Member Functions | |
static TypeId | GetTypeId () |
Get the type ID. | |
Static Public Member Functions inherited from ns3::SimulatorImpl | |
static TypeId | GetTypeId () |
Get the registered TypeId for this class. | |
Static Public Member Functions inherited from ns3::Object | |
static TypeId | GetTypeId () |
Register this type. | |
Static Public Member Functions inherited from ns3::ObjectBase | |
static TypeId | GetTypeId () |
Get the type ID. | |
Protected Member Functions | |
void | DoDispose () override |
Destructor implementation. | |
void | NotifyConstructionCompleted () override |
Notifier called once the ObjectBase is fully constructed. | |
Protected Member Functions inherited from ns3::Object | |
Object (const Object &o) | |
Copy an Object. | |
virtual void | DoInitialize () |
Initialize() implementation. | |
virtual void | NotifyNewAggregate () |
Notify all Objects aggregated to this one of a new Object being aggregated. | |
Protected Member Functions inherited from ns3::ObjectBase | |
void | ConstructSelf (const AttributeConstructionList &attributes) |
Complete construction of ObjectBase; invoked by derived classes. | |
Private Attributes | |
Ptr< SimulatorImpl > | m_simulator |
the simulator implementation | |
ObjectFactory | m_simulatorImplFactory |
simulator implementation factory | |
Additional Inherited Members | |
Related Symbols inherited from ns3::ObjectBase | |
static TypeId | GetObjectIid () |
Ensure the TypeId for ObjectBase gets fully configured to anchor the inheritance tree properly. | |
A replacement simulator that starts the visualizer.
To use this class, run any ns-3 simulation with the command-line argument –SimulatorImplementationType=ns3::VisualSimulatorImpl. This causes the visualizer (PyViz) to start automatically.
Definition at line 32 of file visual-simulator-impl.h.
ns3::VisualSimulatorImpl::VisualSimulatorImpl | ( | ) |
Definition at line 55 of file visual-simulator-impl.cc.
References ns3::PacketMetadata::Enable().
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override |
Definition at line 60 of file visual-simulator-impl.cc.
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overridevirtual |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires.
This method has the same visible effect as the ns3::Simulator::Remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::Cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
[in] | id | the event to cancel |
Implements ns3::SimulatorImpl.
Definition at line 184 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Execute the events scheduled with ScheduleDestroy().
This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::Run, Simulator::Schedule and Simulator::ScheduleWithContext.
Implements ns3::SimulatorImpl.
Definition at line 82 of file visual-simulator-impl.cc.
References ns3::SimulatorImpl::Destroy(), and m_simulator.
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overrideprotectedvirtual |
Destructor implementation.
This method is called by Dispose() or by the Object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overridden version of this method and chain up to their parent's implementation once they are done. i.e, for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose() method.
It is safe to call GetObject() from within this method.
Reimplemented from ns3::Object.
Definition at line 65 of file visual-simulator-impl.cc.
References ns3::Object::DoDispose(), and m_simulator.
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overridevirtual |
Get the current simulation context.
The simulation context is the ns-3 notion of a Logical Process. Events in a single context should only modify state associated with that context. Events for objects in other contexts should be scheduled with ScheduleWithContext() to track the context switches. In other words, events in different contexts should be mutually thread safe, by not modify overlapping model state.
In circumstances where the context can't be determined, such as during object initialization, the enum
value NO_CONTEXT
should be used.
Implements ns3::SimulatorImpl.
Definition at line 202 of file visual-simulator-impl.cc.
References m_simulator.
Get the remaining time until this event will execute.
[in] | id | The event id to analyse. |
Implements ns3::SimulatorImpl.
Definition at line 172 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Get the number of events executed.
Implements ns3::SimulatorImpl.
Definition at line 208 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Get the maximum representable simulation time.
The returned value will always be bigger than or equal to Simulator::Now.
Implements ns3::SimulatorImpl.
Definition at line 196 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Get the system id of this simulator.
The system id is the identifier for this simulator instance in a distributed simulation. For MPI this is the MPI rank.
Implements ns3::SimulatorImpl.
Definition at line 95 of file visual-simulator-impl.cc.
References m_simulator.
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static |
Get the type ID.
Definition at line 39 of file visual-simulator-impl.cc.
References m_simulatorImplFactory, ns3::MakeObjectFactoryAccessor(), ns3::MakeObjectFactoryChecker(), and ns3::TypeId::SetParent().
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overridevirtual |
Check if an event has already run or been cancelled.
This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being executed, which means that if the code executed by the event calls this function, it will get true.
[in] | id | The event to test for expiration. |
true
if the event has expired, false otherwise. Implements ns3::SimulatorImpl.
Definition at line 190 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Check if the simulation should finish.
Reasons to finish are because there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()).
true
if no more events or stop time reached. Implements ns3::SimulatorImpl.
Definition at line 101 of file visual-simulator-impl.cc.
References m_simulator.
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overrideprotectedvirtual |
Notifier called once the ObjectBase is fully constructed.
This method is invoked once all member attributes have been initialized. Subclasses can override this method to be notified of this event but if they do this, they must chain up to their parent's NotifyConstructionCompleted method.
Reimplemented from ns3::ObjectBase.
Definition at line 76 of file visual-simulator-impl.cc.
References ns3::ObjectFactory::Create(), m_simulator, and m_simulatorImplFactory.
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overridevirtual |
Return the current simulation virtual time.
Implements ns3::SimulatorImpl.
Definition at line 166 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Remove an event from the event list.
This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
[in] | id | The event to remove from the list of scheduled events. |
Implements ns3::SimulatorImpl.
Definition at line 178 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Run the simulation.
The simulation will run until one of:
Implements ns3::SimulatorImpl.
Definition at line 107 of file visual-simulator-impl.cc.
void ns3::VisualSimulatorImpl::RunRealSimulator | ( | ) |
calls Run() in the wrapped simulator
Definition at line 214 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Schedule a future event execution (in the same context).
[in] | delay | Delay until the event expires. |
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 142 of file visual-simulator-impl.cc.
References m_simulator.
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 160 of file visual-simulator-impl.cc.
References m_simulator.
Schedule an event to run at the current virtual time.
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 154 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Schedule a future event execution (in a different context).
This method is thread-safe: it can be called from any thread.
[in] | delay | Delay until the event expires. |
[in] | context | Event context. |
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 148 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Set the Scheduler to be used to manage the event list.
[in] | schedulerFactory | A new event scheduler factory. |
The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transferred to the new scheduler before we start to use it.
Implements ns3::SimulatorImpl.
Definition at line 88 of file visual-simulator-impl.cc.
References m_simulator.
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overridevirtual |
Tell the Simulator the calling event should be the last one executed.
If a running event invokes this method, it will be the last event executed by the Simulator::Run method before returning to the caller.
Implements ns3::SimulatorImpl.
Definition at line 127 of file visual-simulator-impl.cc.
References m_simulator.
Schedule the time delay until the Simulator should stop.
Force the Simulator::Run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.
[in] | delay | The stop time, relative to the current time. |
Implements ns3::SimulatorImpl.
Definition at line 133 of file visual-simulator-impl.cc.
References m_simulator.
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private |
the simulator implementation
Definition at line 73 of file visual-simulator-impl.h.
Referenced by Cancel(), Destroy(), DoDispose(), GetContext(), GetDelayLeft(), GetEventCount(), GetMaximumSimulationTime(), GetSystemId(), IsExpired(), IsFinished(), NotifyConstructionCompleted(), Now(), Remove(), RunRealSimulator(), Schedule(), ScheduleDestroy(), ScheduleNow(), ScheduleWithContext(), SetScheduler(), Stop(), and Stop().
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private |
simulator implementation factory
Definition at line 74 of file visual-simulator-impl.h.
Referenced by GetTypeId(), and NotifyConstructionCompleted().