20#include "ns3/applications-module.h"
21#include "ns3/core-module.h"
22#include "ns3/internet-module.h"
23#include "ns3/ipv4-global-routing-helper.h"
24#include "ns3/network-module.h"
25#include "ns3/point-to-point-module.h"
78 NS_LOG_INFO(
"Moving cwnd from " << oldval <<
" to " << newval);
82main(
int argc,
char* argv[])
92 cmd.Parse(argc, argv);
97 char m = toascii(97 + i % 26);
129 ipv4.SetBase(
"10.1.3.0",
"255.255.255.0");
131 ipv4.SetBase(
"10.1.2.0",
"255.255.255.0");
147 uint16_t servPort = 50000;
183 p2p.EnablePcapAll(
"tcp-large-transfer");
218 toWrite = std::min(toWrite, left);
219 toWrite = std::min(toWrite, localSocket->GetTxAvailable());
220 int amountSent = localSocket->Send(&
data[dataOffset], toWrite, 0);
230 localSocket->Close();
NodeContainer n1n2
Nodecontainer n1 + n2.
holds a vector of ns3::Application pointers.
void Start(Time start) const
Start all of the Applications in this container at the start time given as a parameter.
void Stop(Time stop) const
Arrange for all of the Applications in this container to Stop() at the Time given as a parameter.
Manage ASCII trace files for device models.
Ptr< OutputStreamWrapper > CreateFileStream(std::string filename, std::ios::openmode filemode=std::ios::out)
Create and initialize an output stream object we'll use to write the traced bits.
Parse command-line arguments.
Class for representing data rates.
aggregate IP/TCP/UDP functionality to existing Nodes.
A helper class to make life easier while doing simple IPv4 address assignment in scripts.
Ipv4 addresses are stored in host order in this class.
static Ipv4Address GetAny()
static void PopulateRoutingTables()
Build a routing database and initialize the routing tables of the nodes in the simulation.
holds a vector of std::pair of Ptr<Ipv4> and interface index.
Ipv4Address GetAddress(uint32_t i, uint32_t j=0) const
holds a vector of ns3::NetDevice pointers
keep track of a set of node pointers.
void Create(uint32_t n)
Create n nodes and append pointers to them to the end of this NodeContainer.
void Add(const NodeContainer &nc)
Append the contents of another NodeContainer to the end of this container.
Ptr< Node > Get(uint32_t i) const
Get the Ptr<Node> stored in this container at a given index.
A helper to make it easier to instantiate an ns3::PacketSinkApplication on a set of nodes.
Build a set of PointToPointNetDevice objects.
Smart pointer class similar to boost::intrusive_ptr.
static void Destroy()
Execute the events scheduled with ScheduleDestroy().
static Time Now()
Return the current simulation virtual time.
static void Run()
Run the simulation.
static EventId ScheduleNow(FUNC f, Ts &&... args)
Schedule an event to expire Now.
static void Stop()
Tell the Simulator the calling event should be the last one executed.
static Ptr< Socket > CreateSocket(Ptr< Node > node, TypeId tid)
This method wraps the creation of sockets that is performed on a given node by a SocketFactory specif...
static TypeId GetTypeId()
Get the type ID.
void ConnectWithoutContext(std::string path, const CallbackBase &cb)
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
#define NS_LOG_LOGIC(msg)
Use NS_LOG to output a message of level LOG_LOGIC.
#define NS_LOG_INFO(msg)
Use NS_LOG to output a message of level LOG_INFO.
Time Seconds(double value)
Construct a Time in the indicated unit.
Time MilliSeconds(uint64_t value)
Construct a Time in the indicated unit.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Callback< R, Args... > MakeCallback(R(T::*memPtr)(Args...), OBJ objPtr)
Build Callbacks for class method members which take varying numbers of arguments and potentially retu...
static const uint32_t totalTxBytes
The number of bytes to send in this simulation.
void StartFlow(Ptr< Socket > localSocket, Ipv4Address servAddress, uint16_t servPort)
Start a flow.
static const uint32_t writeSize
Write size.
static uint32_t currentTxBytes
The actual number of sent bytes.
static void CwndTracer(uint32_t oldval, uint32_t newval)
Congestion window tracker function.
uint8_t data[writeSize]
Data to be written.
void WriteUntilBufferFull(Ptr< Socket > localSocket, uint32_t txSpace)
Write to the buffer, filling it.
Ptr< PacketSink > sink
Pointer to the packet sink application.