A Discrete-Event Network Simulator
API
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ns3::RealtimeSimulatorImpl Member List

This is the complete list of members for ns3::RealtimeSimulatorImpl, including all inherited members.

AggregateObject(Ptr< Object > other)ns3::Object
Cancel(const EventId &ev) overridens3::RealtimeSimulatorImplvirtual
Check() constns3::Objectprivate
CheckLoose() constns3::Objectprivate
Construct(const AttributeConstructionList &attributes)ns3::Objectprivate
ConstructSelf(const AttributeConstructionList &attributes)ns3::ObjectBaseprotected
Destroy() overridens3::RealtimeSimulatorImplvirtual
DestroyEvents typedefns3::RealtimeSimulatorImplprivate
Dispose()ns3::Object
DoDelete()ns3::Objectprivate
DoDispose() overridens3::RealtimeSimulatorImplprivatevirtual
DoGetObject(TypeId tid) constns3::Objectprivate
DoInitialize()ns3::Objectprotectedvirtual
DoSet(Ptr< const AttributeAccessor > spec, Ptr< const AttributeChecker > checker, const AttributeValue &value)ns3::ObjectBaseprivate
GetAggregateIterator() constns3::Object
GetAttribute(std::string name, AttributeValue &value, bool permissive=false) constns3::ObjectBase
GetAttributeFailSafe(std::string name, AttributeValue &value) constns3::ObjectBase
GetContext() const overridens3::RealtimeSimulatorImplvirtual
GetDelayLeft(const EventId &id) const overridens3::RealtimeSimulatorImplvirtual
GetEventCount() const overridens3::RealtimeSimulatorImplvirtual
GetHardLimit() constns3::RealtimeSimulatorImpl
GetInstanceTypeId() const overridens3::Objectvirtual
GetMaximumSimulationTime() const overridens3::RealtimeSimulatorImplvirtual
GetObject() constns3::Objectinline
GetObject(TypeId tid) constns3::Object
GetObject() constns3::Objectinline
GetObject(TypeId tid) constns3::Objectinline
GetObjectIid()ns3::ObjectBaserelated
GetReferenceCount() constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
GetSynchronizationMode() constns3::RealtimeSimulatorImpl
GetSystemId() const overridens3::RealtimeSimulatorImplvirtual
GetTypeId()ns3::RealtimeSimulatorImplstatic
Initialize()ns3::Object
IsExpired(const EventId &ev) const overridens3::RealtimeSimulatorImplvirtual
IsFinished() const overridens3::RealtimeSimulatorImplvirtual
IsInitialized() constns3::Object
m_aggregatesns3::Objectprivate
m_countns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >mutableprivate
m_currentContextns3::RealtimeSimulatorImplprivate
m_currentTsns3::RealtimeSimulatorImplprivate
m_currentUidns3::RealtimeSimulatorImplprivate
m_destroyEventsns3::RealtimeSimulatorImplprivate
m_disposedns3::Objectprivate
m_eventCountns3::RealtimeSimulatorImplprivate
m_eventsns3::RealtimeSimulatorImplprivate
m_getObjectCountns3::Objectprivate
m_hardLimitns3::RealtimeSimulatorImplprivate
m_initializedns3::Objectprivate
m_mainns3::RealtimeSimulatorImplprivate
m_mutexns3::RealtimeSimulatorImplmutableprivate
m_runningns3::RealtimeSimulatorImplprivate
m_stopns3::RealtimeSimulatorImplprivate
m_synchronizationModens3::RealtimeSimulatorImplprivate
m_synchronizerns3::RealtimeSimulatorImplprivate
m_tidns3::Objectprivate
m_uidns3::RealtimeSimulatorImplprivate
m_unidirectionalAggregatesns3::Objectprivate
m_unscheduledEventsns3::RealtimeSimulatorImplprivate
NextTs() constns3::RealtimeSimulatorImplprivate
NotifyConstructionCompleted()ns3::ObjectBaseprotectedvirtual
NotifyNewAggregate()ns3::Objectprotectedvirtual
Now() const overridens3::RealtimeSimulatorImplvirtual
Object()ns3::Object
Object(const Object &o)ns3::Objectprotected
operator=(const SimpleRefCount &o)ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
PreEventHook(const EventId &id)ns3::SimulatorImplinlinevirtual
ProcessOneEvent()ns3::RealtimeSimulatorImplprivate
Realtime() constns3::RealtimeSimulatorImplprivate
RealtimeNow() constns3::RealtimeSimulatorImpl
RealtimeSimulatorImpl()ns3::RealtimeSimulatorImpl
Ref() constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
Remove(const EventId &ev) overridens3::RealtimeSimulatorImplvirtual
Run() overridens3::RealtimeSimulatorImplvirtual
Running() constns3::RealtimeSimulatorImplprivate
Schedule(const Time &delay, EventImpl *event) overridens3::RealtimeSimulatorImplvirtual
ScheduleDestroy(EventImpl *event) overridens3::RealtimeSimulatorImplvirtual
ScheduleNow(EventImpl *event) overridens3::RealtimeSimulatorImplvirtual
ScheduleRealtime(const Time &delay, EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleRealtimeNow(EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleRealtimeNowWithContext(uint32_t context, EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleRealtimeWithContext(uint32_t context, const Time &delay, EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleWithContext(uint32_t context, const Time &delay, EventImpl *event) overridens3::RealtimeSimulatorImplvirtual
SetAttribute(std::string name, const AttributeValue &value)ns3::ObjectBase
SetAttributeFailSafe(std::string name, const AttributeValue &value)ns3::ObjectBase
SetHardLimit(Time limit)ns3::RealtimeSimulatorImpl
SetScheduler(ObjectFactory schedulerFactory) overridens3::RealtimeSimulatorImplvirtual
SetSynchronizationMode(RealtimeSimulatorImpl::SynchronizationMode mode)ns3::RealtimeSimulatorImpl
SetTypeId(TypeId tid)ns3::Objectprivate
SimpleRefCount()ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
SimpleRefCount(const SimpleRefCount &o)ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
Stop() overridens3::RealtimeSimulatorImplvirtual
Stop(const Time &delay) overridens3::RealtimeSimulatorImplvirtual
SYNC_BEST_EFFORT enum valuens3::RealtimeSimulatorImpl
SYNC_HARD_LIMIT enum valuens3::RealtimeSimulatorImpl
SynchronizationMode enum namens3::RealtimeSimulatorImpl
TraceConnect(std::string name, std::string context, const CallbackBase &cb)ns3::ObjectBase
TraceConnectWithoutContext(std::string name, const CallbackBase &cb)ns3::ObjectBase
TraceDisconnect(std::string name, std::string context, const CallbackBase &cb)ns3::ObjectBase
TraceDisconnectWithoutContext(std::string name, const CallbackBase &cb)ns3::ObjectBase
UnidirectionalAggregateObject(Ptr< Object > other)ns3::Object
Unref() constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
UpdateSortedArray(Aggregates *aggregates, uint32_t i) constns3::Objectprivate
~Object() overridens3::Object
~ObjectBase()ns3::ObjectBasevirtual
~RealtimeSimulatorImpl() overridens3::RealtimeSimulatorImpl