AggregateObject(Ptr< Object > other) | ns3::Object | |
BoundLookAhead(const Time lookAhead) | ns3::DistributedSimulatorImpl | virtual |
CalculateLookAhead() | ns3::DistributedSimulatorImpl | private |
Cancel(const EventId &id) override | ns3::DistributedSimulatorImpl | virtual |
Check() const | ns3::Object | private |
CheckLoose() const | ns3::Object | private |
Construct(const AttributeConstructionList &attributes) | ns3::Object | private |
ConstructSelf(const AttributeConstructionList &attributes) | ns3::ObjectBase | protected |
Destroy() override | ns3::DistributedSimulatorImpl | virtual |
DestroyEvents typedef | ns3::DistributedSimulatorImpl | private |
Dispose() | ns3::Object | |
DistributedSimulatorImpl() | ns3::DistributedSimulatorImpl | |
DoDelete() | ns3::Object | private |
DoDispose() override | ns3::DistributedSimulatorImpl | privatevirtual |
DoGetObject(TypeId tid) const | ns3::Object | private |
DoInitialize() | ns3::Object | protectedvirtual |
DoSet(Ptr< const AttributeAccessor > spec, Ptr< const AttributeChecker > checker, const AttributeValue &value) | ns3::ObjectBase | private |
GetAggregateIterator() const | ns3::Object | |
GetAttribute(std::string name, AttributeValue &value, bool permissive=false) const | ns3::ObjectBase | |
GetAttributeFailSafe(std::string name, AttributeValue &value) const | ns3::ObjectBase | |
GetContext() const override | ns3::DistributedSimulatorImpl | virtual |
GetDelayLeft(const EventId &id) const override | ns3::DistributedSimulatorImpl | virtual |
GetEventCount() const override | ns3::DistributedSimulatorImpl | virtual |
GetInstanceTypeId() const override | ns3::Object | virtual |
GetMaximumSimulationTime() const override | ns3::DistributedSimulatorImpl | virtual |
GetObject() const | ns3::Object | inline |
GetObject(TypeId tid) const | ns3::Object | |
GetObject() const | ns3::Object | inline |
GetObject(TypeId tid) const | ns3::Object | inline |
GetObjectIid() | ns3::ObjectBase | related |
GetReferenceCount() const | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
GetSystemId() const override | ns3::DistributedSimulatorImpl | virtual |
GetTypeId() | ns3::DistributedSimulatorImpl | static |
Initialize() | ns3::Object | |
IsExpired(const EventId &id) const override | ns3::DistributedSimulatorImpl | virtual |
IsFinished() const override | ns3::DistributedSimulatorImpl | virtual |
IsInitialized() const | ns3::Object | |
IsLocalFinished() const | ns3::DistributedSimulatorImpl | private |
m_aggregates | ns3::Object | private |
m_count | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | mutableprivate |
m_currentContext | ns3::DistributedSimulatorImpl | private |
m_currentTs | ns3::DistributedSimulatorImpl | private |
m_currentUid | ns3::DistributedSimulatorImpl | private |
m_destroyEvents | ns3::DistributedSimulatorImpl | private |
m_disposed | ns3::Object | private |
m_eventCount | ns3::DistributedSimulatorImpl | private |
m_events | ns3::DistributedSimulatorImpl | private |
m_getObjectCount | ns3::Object | private |
m_globalFinished | ns3::DistributedSimulatorImpl | private |
m_grantedTime | ns3::DistributedSimulatorImpl | private |
m_initialized | ns3::Object | private |
m_lookAhead | ns3::DistributedSimulatorImpl | privatestatic |
m_myId | ns3::DistributedSimulatorImpl | private |
m_pLBTS | ns3::DistributedSimulatorImpl | private |
m_stop | ns3::DistributedSimulatorImpl | private |
m_systemCount | ns3::DistributedSimulatorImpl | private |
m_tid | ns3::Object | private |
m_uid | ns3::DistributedSimulatorImpl | private |
m_unidirectionalAggregates | ns3::Object | private |
m_unscheduledEvents | ns3::DistributedSimulatorImpl | private |
Next() const | ns3::DistributedSimulatorImpl | private |
NextTs() const | ns3::DistributedSimulatorImpl | private |
NotifyConstructionCompleted() | ns3::ObjectBase | protectedvirtual |
NotifyNewAggregate() | ns3::Object | protectedvirtual |
Now() const override | ns3::DistributedSimulatorImpl | virtual |
Object() | ns3::Object | |
Object(const Object &o) | ns3::Object | protected |
operator=(const SimpleRefCount &o) | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
PreEventHook(const EventId &id) | ns3::SimulatorImpl | inlinevirtual |
ProcessOneEvent() | ns3::DistributedSimulatorImpl | private |
Ref() const | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
Remove(const EventId &id) override | ns3::DistributedSimulatorImpl | virtual |
Run() override | ns3::DistributedSimulatorImpl | virtual |
Schedule(const Time &delay, EventImpl *event) override | ns3::DistributedSimulatorImpl | virtual |
ScheduleDestroy(EventImpl *event) override | ns3::DistributedSimulatorImpl | virtual |
ScheduleNow(EventImpl *event) override | ns3::DistributedSimulatorImpl | virtual |
ScheduleWithContext(uint32_t context, const Time &delay, EventImpl *event) override | ns3::DistributedSimulatorImpl | virtual |
SetAttribute(std::string name, const AttributeValue &value) | ns3::ObjectBase | |
SetAttributeFailSafe(std::string name, const AttributeValue &value) | ns3::ObjectBase | |
SetScheduler(ObjectFactory schedulerFactory) override | ns3::DistributedSimulatorImpl | virtual |
SetTypeId(TypeId tid) | ns3::Object | private |
SimpleRefCount() | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
SimpleRefCount(const SimpleRefCount &o) | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
Stop() override | ns3::DistributedSimulatorImpl | virtual |
Stop(const Time &delay) override | ns3::DistributedSimulatorImpl | virtual |
TraceConnect(std::string name, std::string context, const CallbackBase &cb) | ns3::ObjectBase | |
TraceConnectWithoutContext(std::string name, const CallbackBase &cb) | ns3::ObjectBase | |
TraceDisconnect(std::string name, std::string context, const CallbackBase &cb) | ns3::ObjectBase | |
TraceDisconnectWithoutContext(std::string name, const CallbackBase &cb) | ns3::ObjectBase | |
UnidirectionalAggregateObject(Ptr< Object > other) | ns3::Object | |
Unref() const | ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | inline |
UpdateSortedArray(Aggregates *aggregates, uint32_t i) const | ns3::Object | private |
~DistributedSimulatorImpl() override | ns3::DistributedSimulatorImpl | |
~Object() override | ns3::Object | |
~ObjectBase() | ns3::ObjectBase | virtual |